Friday, November 16, 2018

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 LORDS SYSTEM

 Managed by Presence10

As the Lordship Overhaul is underway I wanted to start introducing what it will entitle. Lordship is becoming easier to obtain, greater benefits, and overall bigger scope. We are hoping these changes will increase community and better builds

 

    New Requirements
    New Titles
    New Benefits
    Knights generate 100 Silver every 30ish minutes!

 

First off; Titles. Lordships previously used to display their town name with either green or red brackets.

 

Instead now; players will be given their title. Titles will be [Knight] [Count] [Baron] or [Duke]. Currently >>Only<< [Knight] and [Count] will be implemented.

 

Lordship; You must meet the new Requirements below. Note that these requirements are more about Quality, than Quantity. The requirements are not written in stone and can shape with the aesthetics of the place. IE: Orcs probably dont have much "pastures" so think of how to contain wargs and spiders.

 

    2 Player Houses; 17x17 plot of land consisting of a home or a vacant plot that a player may live in. Usually designated to your Knights.
    Marketplace; 17x17 area with Several small stalls containing either Traders and Trade Booths, or just Trade Booths. This is for players to sell and buy from, including ones in your lordship. You too should sell something here for players.
    Smeltery; 17 x 17 area with A small area designated for smelting ores and making tools and simple stuff.
    Pasture; 33x33 area which needs to hold mounts and animals
    Training Camp; 17x17 area that should be a small post for Militia to train at, some weapons and gear and places to rest up.
    Capital Building; 33x33 area; This is your main structure, a fortress, town hall, castle, etc. Should have the feel of it and be rather massive.
    Active Player; You must be active on Discord and the Server; absence over 3 months will result in rank and title being stripped.

 

Rewards: Upon becoming a lord you will recieve the following:

 

    [Title] in chat; this being [Count]
    Ability to hire 2 [Knights]
    Generate 500 silver every 30ish or so minutes
    Custom NPC: Knight Captain
    Custom NPC: Courier and Mailbox
    Custom NPC: Traveler and Traveler Wagon

 

Advancement: We spoke about Barons and Dukes; theyre still under construction.

 

For a count to advance to a Baron; they will not only need to build more in their area; but also help 2 others become Counts. These counts will then need to vow to your service. By sending a message on Discord to Presence10. Both of these requirements when filled will allow a player to become a Baron.

 

EDIT: These counts will also have to be within the same region or area near the builder.

 

Details will be posted when this is fully fleshed out.

 

 

 

Other: Keep in mind; there will be ways to Upgrade your buildings to give benefits. Make room for expansion, there will be several dozen buildings!

 

All Lords MUST be active; this means they must either give us a heads up on their absence! Otherwise you will be stripped of title

 

 

 

Grandfathering:

 

All Lordships before this announcement date will have their builds grandfathered in. This means you wont lose anything for having less of a build.

But now for Part II: Structures!

Structures

Structures are buildings, duh, but these are specific to Lordship themselves. Some are Aesthetic only, these are ones that basically are listed as Ideas for you to break up a town or include things not usually necessary in them. They have no benefits, no real requirements, and are merely suggestions.
The rest come in 4 Categories. Residential, Industrial, Commercial, and Military.

    Residential: These buildings are for residences and living quarters for Players, npcs, and custom npcs [from the mod]. For counts these houses rarely matter. But for Barons, they are necessary.
    Industrial: Buildings that produce resources or materials that are unprocessed. For counts, these do not do much. But when you are given the title of Baron you will be able to specialize your lordship to 2 special industries!
    Commercial: As described these will be your traders. On a general note; traders will Always sell things at least 200% more expensive than other traders, and will only buy things at 50% of usual traders!
    Military: These will benefit CNPC Guards, ones added in specifically by other buildings and may increase their health and damage.

Building Sizes

Each structure has a certain building size. While this doesnt mean the whole of a structure must fill this space, it does suggest a certain size the build must be. For example a Church is 17x17 or a "Bronze sized Claim". It later can upgrade to a Abbey [33x33] then into a Cathedral [65x65]. These "Upgrades" are explained later. The suggested size is merely to reflect the epicness of the structure.

As a lord, you are looking to make Epic and Awesome buildings. Focus on each building and leave room for Expansion and upgrades!

You may also notice [Only 1 Per Lord]. This means for your specific area, you can only have 1 benefit from this structure. For example, you can make 8 smiths, but only 1 will have the CNPC there. The rest do nothing.

Upgrades

As you advance from Count to Baron and then to Duke you may notice Upgrades become availible for your buildings. The most common are the Core buildings. As a count you already built Training Grounds, but to become a Baron you must upgrade them to a Barracks.

This means one can build more onto the original structure, for this example the Training Grounds merely needs to have a structure near it that can house the platoon of soldiers and guards. Or if you didn't plan for expansion you just have to build the Upgrade Nearby.

Benefits

The best part of Structures are their benefits; to get the Benefit of a structure the Lord must do 1 thing. He must post the X, Y and Z coordinate of his build to their Lordship Application. The build will come under review, and finally will be either Accepted or Denied; with a reason why.

Once fully accepted you will be given your benefit. This can take some time, and due to the nature you will only be reviewed Once a week. No more than that.

Residential:

The following buildings are able to be constructed by Counts:

To advance to a Baron; you must ensure that 60% of all structures, or rooms if you built a fortress, are for Residents. This means that for every 10 Structures you build, 6 of them must be NPC Houses. These are squalid residents for the NPCs that will spawn nearby.

Once you achieve this balance of 60%, you will be given 4 evenly spaced NPC Spawners. These are part of the LotR mod and allow NPCs like Orcs, Southrons, or Gondorians [Any mob] to spawn inside your area. Thus making it look more populated. They will still follow normal spawning, which means you may have to have grass and sunlight for some.

Church:

  • 17x17 building size; [Only 1 Per Count]
  •     Including area to pray, side room for confessions, and a small adjacent room for the priest to speak with others.

    Benefit:

  • 1 CNPC: Priest [Hirable]; though a man of pious faith he attack meekly with his club, having 30% damage reduction and dealing about 9 damage a hit. The one thing he is useful for is his healing. Players nearby are healed by him slowly. Can be hired per day at 50silver. Once his time is over he returns back to the Church to await.
  •     Upgrades: Abbey [33x33], Cathedral [65x65]. Enables more hirable Priests, with better stats.


NPC House:

  • 9x9 building size;
  •     Somewhere to cook, Bed, Table, some storage [Can all be in one room]
  •     Benefit: None
  •     Upgrades: None


Healer's Hut:

  • 9x9 building size; [Only 1 Per Count]
  •     Somewhere to cook, Bed, Table, some storage [Can all be in one room]. Includes Herbs and medicines about

    Benefit:

  • 1 CNPC Healer; Rapidly heals anyone who comes into her tent.
  •     Upgrades: None


Knights Estate:

  • 33x33 building size; [Only 2 Per Count] [Requires: Knight's Guild]
  • Different than your [Knights] these knights are CNPCs who do nothing but practice their skills and wait for you to hire them.
  •     A larger CNPC house; that consists of basic living, bedroom, storage, cook, and a servant's quarters with a bed.

    Benefit:

  • 1 CNPC Warrior [Knight; Hirable]: For the low cost of 1,000 a day, the Knight follows you, fighting everything nearby with a powerful 12 damage attack and defending with an admirable 70% reduction. These hirable knights are your protectors.
  •     Upgrades: None


 

Commercial:

The following buildings are able to be constructed by Counts:

Market Shoppe:

  • 17x17 building size; [Upgrades Marketplace! Necessary for Baron!] [Only 2 Per Count]
  •     Built nearby the Marketplace, including a place to sell, storage, and counter to do business.
  •     Benefit: 1 CNPC Trader [Flowers]; Sells various flowers at 200% market value. OR 1 CNPC Trader [Sapling Seller] Sells various saplings at 200% market value
  •     Upgrades: Castle Smithy [33x33]


Stables:

  • 17x17 building size; [Upgrades Pastures! Necessary for Baron!] [Only 1 Per Count]
  •     Can be build in the Pasture structure, or build nearby.
  •     Benefit: 1 CNPC Trader [Horses/Wargs]; Sells several breeds of horses with various stats. Strong and Slow, Swift and Weak, Well Rounded. Additionally for Evil players may sell Wargs [Orc factions only].
  •     Upgrades: Exotic Stables [33x33]


Tavern:

  • 33x33 building size; [Only 1 Per Count]
  •     Includes a Bar, Area to wine and dine, drink mead, etc; Kitchen/Storage for booze; Stage for a Bard

    Benefit:

  • 1 CNPC: Bard [Bard]; An entertainer from the lands of [Your Choice]. Playing just one song. They're not paid well enough because of this.
  •     Upgrades: None


Inn:

  • 33x33 building size; [Only 1 Per Count]
  •     Has a dozen rooms of varying sizes [Singles, doubles, 3 or 4 beds] Lounge, Kitchen/Storage, Desk.

    Benefit:

  • 1 CNPC Inn-Keeper. She keeps track of your inn which generates an income of 100 Silver every hour. A player in your Lordship of [Knight] or higher can walk up and collect it. Multiple people can collect at the same time as its 100 silver per each member of your Lordship.
  •     Upgrades: None


Clothier/Cobbler/Shrubber:

  • 9x9 to 17x17 building size; [Aesthetic]
  •     Looms, places to store fabrics, shop area.
  •     Benefit: None, but is a place for npcs to 'get their clothes'
  •     Upgrades: None


 

Industrial:

The following buildings are able to be constructed by Counts:

Smithy:

  • 17x17 building size; [Upgrades Pastures! Necessary for Baron!] [Only 1 Per Count]
  •     Structure around or nearby Smeltery, Includes house for NPC, Storage for smelted ingots, Storage for unsmelted Ores,
  •     Benefit: 1 CNPC Item Giver [Copper Ingots, Tin Ingots]; Generates 5 Copper Ingot, 4 Tin Ingot every Hour.  A player in your Lordship of [Knight] or higher can walk up and collect it. Multiple people can collect at the same time.
  •     Upgrades: Castle Smithy [33x33]


Windmill:

  • 17x17 building size; [Only 1 Per Count]
  •     Windmill, Above Ground, Milling area, Storage for Grain.
  •     Benefit: +5 Bread generated at the Bakery.
  •     Upgrades: None


Grainary:

  • 9x9 building size; [Only 1 Per Count]
  •     Storage Silo to store wheat.
  •     Benefit: +5 Bread generated at the Bakery.
  •     Upgrades: None


Grainfields:

  • 65x65 building size; [Only 1 Per Count]
  •     Farmers [slaves], Wheat fields Closed in with a fence, Above Ground.
  •     Benefit: +5 Bread generated at the Bakery; 1 CNPC Trader [Grain and Starch]; Buys Wheat, Corn, and Potatos at 50% what NPC traders will. [40 wheat for 10 silver, 40 potato for 10 silver, 60 Corn for 30 Silver].
  •     Upgrades: None


Vegetable Patch:

  • 65x65 building size; [Only 1 Per Count]
  •     Farmers [slaves], Any Vegetable or Other food is grown here, Closed in with a fence, Above Ground.
  •     Benefit: 1 CNPC Trader [Vegetable Trader]; Buys a variety of food [64 (All trades) for 10 Silver].
  •     Upgrades: None


Warehouse:

  • 17x17 building size; [Aesthetic]
  •     A desk for Logistics, Places to store items
  •     Benefit: None
  •     Upgrades: None


Bakery:

  • 17x17 building size; [Only 1 Per Count]
  •     Ovens, Delievery area, Food storage, Shop area and counter.
  •     Benefit: 1 CNPC Item Giver [Bread]; Generates 5 Bread every 30 minutes. 1 CNPC Trader [Bread]; Sells Bread [8 Bread for 70 silver, 16 Bread for 140 silver, 32 Bread for 280 silver, 64 Bread for 560 silver]
  •     Upgrades: Grainary: +5 Bread for Item Giver. Windmill: +5 Bread for Item Giver. Grainfields: +5 Bread for Item Giver


 

Military:

  • The following buildings are able to be constructed by Counts:
  • Barracks: 33x33 building size; [Upgrades Pastures! Necessary for Baron!] [Only 1 Per Count]
  •     18 beds, training area, armory, Patrol Office [For Captain], Mess Hall, Kitchen, Storage.
  •     Special: Need to mark 2 paths in your base for Patrol Officers to move through. There is a size limit to them, this will be determined.
  •     Benefit: 1 CNPC Captain; Does nothing. 2 CNPC Patrol Officers [Spawners]; When faced against a threat, these Officers summon 2 CNPC Warriors [Guard]; All three having a base 10 damage and 50% reduction. They patrol the routes noted in Special.
  •     Upgrades: Garrison [65x65]; allowing for 5 Patrol Officers


 

 

 

Barony

To become a Baron you must have the following:

Baron:

  •     3 Player Houses; 17x17 plot of land consisting of a home or a vacant plot that a player may live in. Usually designated to your Knights.
  •     Market Shoppe
  •     Smithy
  •     Stables
  •     Barracks
  •     60% Residents to 40% Structures; For every 4 structures you make, you must ensure 6 residents exist. This symbolizes the npcs and cnpcs that live in your town have places to live and sleep.
  •     2 Counts: Bring two other Players to Countship and have them message Presence10 directly to confirm this on Discord [@presence10] or as responses to your thread.
  •     Active Player; You must be active on Discord and the Server; absence over 3 months will result in rank and title being stripped.


Benefits

  •     [Baron] in chat
  •     Ability to hire 3 [Knights] total
  •     Generate 1000 silver every 30ish or so minutes
  •     Unlocks Baron-Level Buildings
  •     Unlock Specialized Industry [2 Maximum]