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MetrozGaming has given WindHelm to me along as passed the lordship to me as well, MilkMc was a witness to these talks.
Here are the cords for requirements:
Player Houses: X: +189041 Z: 106772
Travelers Wagon: X: 188946 Z: 106636
MarketPlace: X: 189058 Z: 106715
Smeltry: X: 189066 Z: 106683
Pasture: X: 188941 Z: 106851
Training Camp: X: 188996 Z: 106766
Capital Building: X: 189180 Z: 106684
Once again I have redone what i could and I believe it is once again countship ready.
Changes i made:
1) I did some renovations to the dock (changed the outside and added supports)
2) I changed the outside of the smeltery using carpenter blocks
3) I have blended a lot of the land surrounding my city and put a couple of roads to make it look less out of place
Coordinates are still 106929 z149225.
I believe I have all the required buildings.
The coordinates are X: 92419 Z:105343
IGN is KingKriptor9
The base is fairly simple so it should be easy to locate the buildings.
ive done some inprovements:
player houses: i think you missed them they are located ata X 44483 Y 152 Z 17086
market area: i changed the colour of the stalls i hope this is enough
trade wagon: it is stated in the lordship post that there needs to be a travelers wagon or a "place'' wher he parks his wagon
the cords are X 44449 Y 152 Z 17144
just posted it in advance
Last edited by tungdil - Thu Jan 31, 2019 2:44 pm
Requesting a knight to be added: Foldall
x: +45 865 z:-20 063
explanation to doors on right side with nothing behind: left space for upgrade to castle smithy, as I plan to make entrance there to a huge chamber where will be also Armorer's Workshop, Weapon Master's Workshop and their homes.
x: +45 770 z: -20 006
x: +45 730 z: -20 032
Added Stables: (Warg seller)
X: +45 860 z: -20 022
Last edited by BenkoSVK - Mon Feb 11, 2019 12:06 pm
I herewith gratefully thank for the notice and will do my best to further improve in the points stated aboce and hope for the best.
Shoppe (as said i have never done that before): 830750 71 52646 Wargpit (Underground): 83677 62 52649 more areas for the wargs: 1: 83663 69 62642 2: 83682 72 52600 Barracks (upgraded with a room for the commander) : 83720 67 52907 Houses were build all over the place i sense a lazy presence ;P thx for reading
== Cairn Khazgur ==
Knights: currently none
Town name: Cairn Khazgur
Hello, I am BenkoSVK and I am the main architect of Cairn Khazgur, the great Angmar orc fortress. It is located in a place where 3biomes meet in one point (Angmar, Misty mountains and Angmar mountains). In future fortress will have huge tower in the center, in style of Orthanc/Barad dur ( now only platform for it is built), huge mines, smelteries, cave system beneath and arround in mountains, Rhudaur Hillmen village next to fortress & lot of other cool stuff.
The best way to get here is to use fast travel to Mount Gundabad and head West until you reach Angmar, and when you reach it continue North-West right to the point where 3biomes (mentioned above) meet.
Any fellow orcs in search of home are greeted! I am in search of active players, who will become my knights if they prove themselves, and I will provide help so they could become counts too!
Cairn Khazgur is also available for visitors, so if you are interested you are free to just stop by.
X: + 45 800 Y: 67 Z: -20 020
Last edited by BenkoSVK - Wed Jan 30, 2019 5:38 am
Smeltery and the Stable areas, do not seem to have been touched. These look alright from the inside but the outside looks terrible. It looks like a mound of blocks that resemble no building. This was a previous point I made several times before.
This plus because the base was pasted in. Nearby land needs to be blended a bit better.
The dock area, needs to be removed. That was another point I made previously. It is still floating in the water and looks dreary when compared to the rest.
Last edited by Presence10 - Tue Jan 29, 2019 5:32 pm
First Impression: if you could, post individual coordinates for each location when you know the base is a maze. Its rather confusing.
2 Player Houses; No clue where these are at.
Marketplace;I feel it needs more colors. Having a stone trading area is a bit dull
Pasture; No Pasture
Training Camp; maze to find it, approved
Capital Building; Whole base would be Capital
Active Player; Active Player
Trade Wagon; No wagon
Please post coords to new builds like this;
1. Shoppe 123 45 6789
2. Wargpit 456 78 9010
3. Barracks 765 43 1234
This way I can easily see a list, copy and paste the coordinates and review it quick and simple. Rather than flying around searching for each individual place.
At this time you're still not allowed to become a lord.
When you start to get better and work towards being what we wanted a lord to be. You seem to throw it away in a single instance. Just need more time and work towards it. I recommend not worrying about it. Tho do remind me about once or twice a month. But know its not going to be quick and easy.
Shoppes; Approved ofc.
NPC Housing; Would like to see more furniture in them. Table, chairs, shelves, book shelves. Something more homely.
Homes; Probablyh fine.
The only thing you need now is 2 more Counts.
First Impression: A lot of the build is very conflicting. You have a bit of Elven, some Cobble [Which is usually a terrible choice], and it feels cluttered.
Most of the build is very square. Some of the roofs need work and other parts seem thrown together. Especially some roofs need real work to become quality.
2 Player Houses; Approved
Captial Building; Needs serious work. The roof itself is the main point. Its just stairs and theres no form to it. Look online for examples of curved roofs or add something to bring some texture into it.
Training Camp; Looks excellent
Active Player; Approved
Trade Wagon; Approved
Work on building some better roofs, and I would recommend removing the trees as they clash very much with the dwarf style build. I would go with Pine or Spruce as trees nearby as they fit neatly with the area and buildings. I would also stick to a single build pallette for the base to make everything fit in. Lastly remove as much cobble as possible. Its a clashy building block and I am sure you can find other cobble that would fit in. Even replacing with Stained clay would make the builds look good.
I have redone it once again and I beleive it is finished.
The city is at x106929 z149225.
I have changed my city's name to Imperium Magna Harad
Last edited by GryphonBoss - Sun Jan 27, 2019 11:26 am
i think i have finished my lordship
here are the coordinates :X 44410 Y 167 Z 17084
everything is quite packed together so you should be able to find anything
my ign is tungdil_bolofar2
thanks for your time
This is not where you make a ban appeal. This is: http://anglinex.net/customf...
Is despair the opposite of faith?
I certainly have despaired heartily over being banned, though I keep faith in my heart that I will soon play again. Kierkegaard would say that I a knight of infinate resignation. This may be true. I yearn for a thing that may not be. This server is my Regine Olsen.
Please I implore you. Lift this unfair saction from my life. I am not an alternate account.
To Whom it may concern,
Yesterday I came to the server to play some lord of the rings minecraft. I was playing when I found that my friend, Planet68, was muted. I plead for his right to speak during which time several people thought that I was an alternate account. My account it HarrySonOden. I am certainly not an alternate account. I am my own person.
Please let me play in the server again,
1. I added a Shoppe (as well as i could since idk what that is / google didnt help either) pls dont be too harsh on it ;P 2. Wargpit now continues a bit underground+ new areas for the wargs to live (behind the pit, seperated by a road) 3. Added the office beneath the barracks (path didnt marked out yet since i have to think about where to set it) 4. me and my friend added more houses which fit the standards thx for reading and uh... dont be surprised...my orcs decided that horses > wargs for some reason
Last edited by finndevries - Wed Jan 16, 2019 1:33 pm
Hello there first things first... So I know I did mess up quite a bit which is why I lost my Lordship a while ago and I tried to better my behaviour and so I hope that I will get accepted as a Lord again.
The Coordinates of the two "Centers" of My base are as follows however the first one is the one with moast or all of the lordship requirements.
1: x:40704 y:74 z:18786
2: x:40927 y:72 z:18682
If annything is wrong with this message exempli gratia The coordinates just message me on DC.
I wish you all a good day and hope to get a responce as soon or late as it fits.
Last edited by VMYCode - Mon Jan 14, 2019 3:09 pm
So few things; The wall needs some work. Its very plain on the outside and doesnt reach below the water. Second, most places seem half-built and some need to be finished. Others do not meet quality standards. Players may be building their own homes but they still need to meet some quality.
3 Player Houses; You have plenty of people. [Not gonna go looking for houses lol]
Market Shoppe; You have no Shoppes
Smithy; Looks fantastic
Stables; I would like the area to have more stalls. The warg Pit can be extended underground which would be interesting.
Barracks; Its a very interesting shape, which I love. However its missing the beds and office for the Captain to sit at. Additionally you need paths marked out for the patrol routes.
60% Residents to 40% Structures; Can definately use more NPC housing It will also help fill out the area.
2 Counts: HadesZues; AngliNex
Active Player; Active
Last edited by Presence10 - Sat Jan 12, 2019 8:29 am
Okay so here are the buildings needed for baron
Market Shoppes: x115000 y7 z-14540 (the other one has not been approved, if possible put in the sapling guys)
Smithy: x114947 y12 z-14591
Stables: x114985 y100 z-14621
Barracks: x114910 y76 z-14571
Npc Housing x114977 y51 z-14596
Knights plot for home (third knight house, the other two are the same as before) x114954 y56 z-14577
Some things have already been approved (barracks, one of the shoppes, stables) but I figured i would put them here again incase I re did them or whatever.
Last edited by TheSquidychicken - Mon Jan 14, 2019 12:29 pm
Windmill: I think that I have got it cleaned up to actually rotate. I relaly like the idea of a watermill, and will look for a good place to install one. that is a great idea for a riverside village!
My questions on the others were to get your oppinion to see if they are ready to be passed as baron-understanding that you have limited time. (Thanks for all you do).
for the paths, how long can I make them? I would like one to go from this office to the tower on the north side, (I can make signs for the path), and teh other to circle around the trader isle that I am currently making. I just need to know what the limitations are. thanks