Saturday, August 17, 2019

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Wizanite
Regular
Posts: 9
Posted 12 hours ago

I made a Healers hut at 42751 64 36444.

 



RektKangaroo
Regular
Posts: 2
Posted 12 hours ago

Stables: 10912 68738

Guard Tower: 10857 68716



reviic
Member
Posts: 1
Posted 14 hours ago

Gondor region

 

Capital: x: 77705, z: 62809

Player house 1: x: 77656, z: 62812

Player house 2: x: 77620, z: 62773

Market: x: 77694, z: 62843

Wagon: x: 77709, z: 62854

Smeltery: x: 77676, z: 62802

Pasture: x: 77694, z: 62794

Training Area: x: 77637, z: 62744, resting place/barracks: x: 77614, z: 62712

 

Applying for Count; 

ING: Silverfruits

 

Applying for Knight:

ING: GitteMad 



Froosty11
Staff
Posts: 42
Posted 20 hours ago

Accepted, as we built this to give to someone, and this is that day. 

Froosty, Lord of Khazad-dûm



Fritte010
New User
Posts: 1
Posted 20 hours ago

41998

18503

60

I am pledged to Lord_waffleXXX whom is pledged to Froosty

 



Froosty11
Staff
Posts: 42
Posted 21 hours ago

Quarry: Denied. Didn't have a place for miners to rest.
Changed his mind about forestry, so that's not being reviewed.

Froosty, Lord of Khazad-dûm



Froosty11
Staff
Posts: 42
Posted on Fri Aug 16, 2019 7:07 am

Market Shoppe: Accepted.
Player House 3: Accepted.
60/40: Accepted, but technically you only have 7/9 of what I can see but they're built bigger than needed for more than one person.

Counts are Tungdil and Nicipiz, whom are both pledged to me and snicky.

Froosty, Lord of Khazad-dûm



Froosty11
Staff
Posts: 42
Posted on Fri Aug 16, 2019 6:51 am

2 Playerhouses: Accepted. Looks great, has one house for building urself and a prebuilt one.
Travellers Wagon: Accepted, but no rabbits I was disappointed. If they were there they've despawned.
Marketplace: Accepted, however I can't access them to see if they actually have trades or not.
Smeltery: Accepted... But, I'd like to see some improvement in the ent draught area downstairs. It doesnt have the same coolness factor as the other area, add some leaves, vines, more water, an underground farm maybe. 
Pasture: Small, but accepted.
Training Camp: Accepted
Capital Building: Accepted.
Discord: Accepted.

Welcome to Lordship!

Froosty, Lord of Khazad-dûm



Froosty11
Staff
Posts: 42
Posted on Thu Aug 15, 2019 5:16 pm

Capital Building: Denied. It's an Umbar Fortress, spawned, not built.
2 Player Houses: Accepted. 
Travellers Wagon: Slightly small, but I'll pass it. Accepted.
Marketplace: Denied. Can't see any tradebooths.
Pasture: Accepted
Stables: Denied.
Smeltery: Way too small and cramped. Denied.
Discord: Eh, ur active enough.

In general, ur relying way too hard on a spawned set of buildings, even resorting to using one of the things for ur training camp and adding to that. A lot is very small compared to requirement. I'd redo anything spawned from ground up.

 



Last edited by Froosty11 - Thu Aug 15, 2019 5:20 pm

Froosty, Lord of Khazad-dûm



Wizanite
Regular
Posts: 9
Posted on Thu Aug 15, 2019 12:48 pm

Galas ivyr is my county its located at X:42751 Z:36468 in fangorn

i have a couple of replacement builds bc it would'nt make sense as an ent

instead of beds for the training grounds i have a cove for the huorns. for the smeltery i have a room for ent draught and crafting. and for my wagon i replaced it with a rabbit sleigh.

My other player house is the radagast home.

i hope u like it <3



Froosty11
Staff
Posts: 42
Posted on Wed Aug 14, 2019 12:19 pm

Put in my own exotic stables upgrade, now requesting Garrison, since we're nearing Dukeship.

Froosty, Lord of Khazad-dûm



Dankmemester1234
Member
Posts: 3
Posted on Mon Aug 12, 2019 3:11 pm

Excuse me I'd like to ask for a produce buyer NPC to put in my lordship? Seeing as how I've now been approved.



Froosty11
Staff
Posts: 42
Posted on Mon Aug 12, 2019 3:07 pm

Accepted. FYI; his ign is YoloMcPuggington

 

Froosty, Lord of Khazad-dûm



myzoka
Member
Posts: 1
Posted on Fri Aug 9, 2019 6:45 pm

Yahho! I would like to apply for lordship with my little humble city named: The Oddments of Umbar.

Capital Building - x:52208, y:70, z:116728

Player Home 1 - x:52202, y:69, z:116760

Player Home 2 - x:52196, y:70, z:116695

Training Camp - x:52230, y:73, z:116728

Pasture - x: 52236, y:73, z:116711, there is more of these type of buildings tho, 1 more stable almost right next to it and some fenced places for cows, camels etc.

Market - x:52166, y:69, z:116744

Smeltery - x:52167, y:68, z:116718

Traveller's Wagon - x:52150, y:69, z:116732

Thank you, with kind regards,

myzoka.



Last edited by myzoka - Tue Aug 13, 2019 2:16 pm


Dankmemester1234
Member
Posts: 3
Posted on Fri Aug 9, 2019 5:41 pm

Hello!

 

I've corrected my capital building and have now built a bigger one. I'd once again like to apply to become a lord. Same coordinates as before.



FortPorwards
Member
Posts: 1
Posted on Fri Aug 2, 2019 5:09 pm

Hello, i am applying for count lordship with my stronghold, Fort Zogg, the co-ords are:

Capital Building - x:80143, y:70, z:7342

Player Home 1 - x:80126, y:75, z:7340

Player Home 2 - x:80143, y:75, z:7353

Training Camp - x: 80176, y:69, z:7373

Pasture - x: 80148, y:68, z:7367

Market - x:80132, y:67, z:7379 and x:80143, y:69, z:7355

Smeltery - x:80259, y:69, z:7340

Traveller's Wagon - x:80166, y:69, z:7363

Thank you for your time!



finndevries
Regular
Posts: 12
Posted on Thu Jul 25, 2019 10:50 am

Please Review my two specialised industries (Quarry and forestry) Quarry: 75335 75 62672
Forestry: 75367 74 62879  ty ;3



dragonsnick
Regular
Posts: 10
Posted on Thu Jul 25, 2019 9:26 am

I am requesting Baronship at Drakmar Dum 

Market Shoppe  x 42633 y 66 z 10297

knight plot x 42664 y 69 z 10262

Residental area with house  x 42756 y 77 z 10296 

stables smithy and barracks already accepted by to counts are nicipiz and tungdil nicipiz is already pledged 



MrMinecraft
Staff
Posts: 45
Posted on Wed Jul 24, 2019 3:30 pm

Everything seems to be in order. Welcome to lordship!



lilkittin
Member
Posts: 1
Posted on Wed Jul 24, 2019 3:00 pm

Cheese4me2 and me (Lilkittin) want to get a lordship too 



Froosty11
Staff
Posts: 42
Posted on Wed Jul 24, 2019 6:11 am

Alcohol Industry: Accepted.

Froosty, Lord of Khazad-dûm



MrMinecraft
Staff
Posts: 45
Posted on Wed Jul 24, 2019 1:54 am

It's a lordship



MrMinecraft
Staff
Posts: 45
Posted on Wed Jul 24, 2019 1:50 am

Accepted



MrMinecraft
Staff
Posts: 45
Posted on Wed Jul 24, 2019 1:44 am

Accepted



MrMinecraft
Staff
Posts: 45
Posted on Wed Jul 24, 2019 1:43 am

Well, it's lordship quality, accepted