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Froosty11
Regular
Posts: 21
Posted on Wed Jun 7, 2017 2:29 pm

Moria is a great thriving city of dwarves, situated in the Misty Mountains. We have over 10 active players and alot more that are not. We're the biggest good faction from what I know, so I think its appropiate that I get a lord title. We have all the requirements already done, and we're ready

Album of Pictures

If u need more info, contact me on discord.



Last edited by Froosty11 - Thu Aug 16, 2018 10:46 am

Froosty, Lord of Khazad-dûm

Froosty11
Regular
Posts: 21
Posted on Tue May 1, 2018 12:52 pm

Howdy, it's been a long time since I became lord, but since the new update is here I'm finally here to upgrade


Smithy/Castle Smithy

X:41778
Y:11
Z:18483

Stables
X:41764
Y:57
Z:18506

NPC/Player Residential Area 1: (2 16*16 NPC Houses, and some more smaller ones, follow the corridors, it is however WIP, more decorations will be added.)
X:41752
Y:52
Z:18384

NPC Residential Area 1: (Only for NPCs, and they are literal copies of the Dwarven Houses found in Iron hills etc. Some decorations are missing, fricking raiders. I will fix that)

X:41757
Y:69
Z:18503



Last edited by Froosty11 - Tue May 1, 2018 12:53 pm

Froosty, Lord of Khazad-dûm

Presence10
Administrator
Posts: 104
Posted on Tue May 1, 2018 1:37 pm

Smithy: Accepted

Stables: Accepted

Froosty11
Regular
Posts: 21
Posted on Tue May 8, 2018 12:04 pm

Upgrade 2;

Tavern:

X:41821
Y:42
Z:18414

Bakery:

X:41779
Y:37
Z:18392

Froosty, Lord of Khazad-dûm

Presence10
Administrator
Posts: 104
Posted on Tue May 8, 2018 12:33 pm

Accepted

Froosty11
Regular
Posts: 21
Posted on Fri Jul 27, 2018 5:53 pm

Upgrade 3;

Barracks:

X:41751
Y:79
Z:18440

Market Shoppe(Flowers)

X:41803
Y:25
Z:18396

Froosty, Lord of Khazad-dûm

Presence10
Administrator
Posts: 104
Posted on Fri Jul 27, 2018 6:53 pm

You need to mark out patrol routes for the 2 Patrol Leaders; use something like wool to mark their paths.

Otherwise they are approved

Froosty11
Regular
Posts: 21
Posted on Sat Jul 28, 2018 6:58 am

Wool is ugly tho, can  I remove it after theyre set atleast? Or like make lamps or something for em to follow?

Froosty, Lord of Khazad-dûm

Presence10
Administrator
Posts: 104
Posted on Mon Jul 30, 2018 5:29 pm

You place it; I remove it...

Froosty11
Regular
Posts: 21
Posted on Tue Jul 31, 2018 11:12 am

Done.

Froosty, Lord of Khazad-dûm

Froosty11
Regular
Posts: 21
Posted on Sun Aug 12, 2018 4:29 pm

Grainfield, Waterwheel(Windmill Alternative), Silo

41509 71 18420

Froosty, Lord of Khazad-dûm

Presence10
Administrator
Posts: 104
Posted on Mon Aug 13, 2018 4:57 pm

Approved; Added in Starch Trader and Baker now makes lots more breads

Froosty11
Regular
Posts: 21
Posted on Thu Aug 16, 2018 10:48 am

Library
41875 9 18420

Scholars Home is out and to the right.

Froosty, Lord of Khazad-dûm

Presence10
Administrator
Posts: 104
Posted on Thu Aug 16, 2018 11:24 am

Approved; Guards given +5 hp

Froosty11
Regular
Posts: 21
Posted on Sun Sep 2, 2018 12:14 pm

Master Smithy Armour
41806 12 18507

Master Smithy Weapon
41777 12 18507

Castle Smithy
41774 12 18484

Miner's Guild (thx Moria for the great mine in 3 days)
41844 8 18514

Mine
41844 8 18514

Ore Smeltery
41801 13 18483

 

Froosty, Lord of Khazad-dûm

Froosty11
Regular
Posts: 21
Posted 16 hours ago

Healers Hut
41801 17 18378

Glass Blower
41792 38 18376

Froosty, Lord of Khazad-dûm