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The city of Khagal Dehar is a growing area in the Blue Mountians, and is ready to be inspected for lordship. We are a group over 5 active members, 4 inactive members and 1 other city "Salun Bekhas" in the making.
Here are the cordinates for requirements:
Player Houses1: X: -23431 Z: -10693 Desert_Fox2 My first Knight and Heir to Khagal Dehar
Player Houses2: X: -23505 Z: -10695 Pircs My second Knight
Travelers Wagon: X: -23468 Z: -10795
MarketPlace: X: -23450 Z: -10747
Smeltry: X: -23469 Z: -10760
Pasture: X: -23495 Z: -10766
Training Camp: X: -23512 Z: -10771
Capital Building: X: -23516 Z: -10722
Market Shop X: -23459 Z:-10776
Scholar's House X: -23468 Z: -10700
Warehouse X: -23472 X: -10787
Vegetable Patch X: -23449 Z: -10762
Bath House X: -23454 Z: -10727
Inn X: -23475 Z: -10744
The Smeltery has been upgraded to a Smithy. The Pasture with a Stables. The Training Camp into a Barracks.
There is a vault and mine under the Capital Building.
These buildings are being built: 3 more Player Homes, Inn, and the large lower area of Desert_Fox2 house will be a Hunters Lodge. Also I will be making a larger visable mine for industry.
We of Khagal Dehar are active and want to be open to other players so our style is mixed as you will see any of the good races and regions are welcome as the purposed Lord is a trader and traveled far and wide in middle earth.
I thank you for your time and consideration.
NonekiDraxyn, Leader of Khagal Dehar
p.s. Khagal Dehar is Tolkien dwavish for Blue Anvil and Salun Bekhas is Falls of the Hammer
Last edited by NonekiDraxyn - Tue Jan 22, 2019 6:41 pm
First Impression: A lot of the build is very conflicting. You have a bit of Elven, some Cobble [Which is usually a terrible choice], and it feels cluttered.
Most of the build is very square. Some of the roofs need work and other parts seem thrown together. Especially some roofs need real work to become quality.
2 Player Houses; Approved
Captial Building; Needs serious work. The roof itself is the main point. Its just stairs and theres no form to it. Look online for examples of curved roofs or add something to bring some texture into it.
Training Camp; Looks excellent
Active Player; Approved
Trade Wagon; Approved
Work on building some better roofs, and I would recommend removing the trees as they clash very much with the dwarf style build. I would go with Pine or Spruce as trees nearby as they fit neatly with the area and buildings. I would also stick to a single build pallette for the base to make everything fit in. Lastly remove as much cobble as possible. Its a clashy building block and I am sure you can find other cobble that would fit in. Even replacing with Stained clay would make the builds look good.