Sunday, September 22, 2019

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Posts: 3
Posted on Tue Jun 4, 2019 1:20 pm

Here is the coordinades for each building!


training grounds coords x114872 z-14395

smeltery coords x114958 z-14466

market coords x114933 z-14459

pastures coords x114841 z-14467

1st player home coords x114913 z-14477

2nd player home coords x114928 z-14480

travelers wagon coords x114920 z-14464

Posts: 56
Posted on Thu Jun 6, 2019 4:28 pm

Training Grounds: Denied

  • No Beds
  • No training dummies or targets

Smeltery: Accepted
Markets: Accepted
Pasture: Accepted
Player Houses: Accepted
Traveler's Wagon: Accepted
Capital Building: Denied

  • Well Built; Just entirely hollow, needs some decor inside

Overall everything is a high enough quality. Just need to make the edits I told you about and you'll be good

Posts: 56
Posted on Thu Jun 6, 2019 9:48 pm

Edits to the capital building and training ground have been completed. Kahina is now a lord of the Iron Hills!

Posts: 3
Posted on Mon Sep 2, 2019 1:22 pm

Here is my application for barony


Market Shoppes: x114925 y64 z-14454

Smithy: x114963 y63 z-14475

Stables: x115021 y91 z-14557

Barracks: x114930 y63 z-14393

Npc Housing: Around x114928 y63 z-14464

Knight Homes: Around x114797 y66 z-14442

My two counts are GoopyPegasus and Assassin_joe

Last edited by Kahina - Tue Sep 3, 2019 1:48 pm
Posts: 3
Posted on Tue Sep 3, 2019 12:27 pm

I'm pretty sure that i'm supposed to confirm that i'm a count under Kahina of Umgor Kal here.

Posts: 2
Posted on Wed Sep 4, 2019 4:32 am

I can confirm I am an approved count of Rivrum Kal under Kahina though I have not received my count benifits.

Posts: 56
Posted on Sat Sep 7, 2019 1:43 pm

Kahina's accepted for Barony