Sunday, October 13, 2019

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finndevries
Regular
Posts: 13
Posted on Fri Jun 21, 2019 5:48 am

HI there, I apply for count with my city of Alar.

Barracks: 75467 72 62798 Playerhouse 1: 75427 73 62737 Smithy:75459 72 62762 

Capital: 75399 72 62778 Market+ Wagon: 75383 72 62806 pasture: 75357 72 62725 

thank you for reading and i hope you have a great day   (in game name is Gorgorian since i changed sites + account)

 



Last edited by Froosty11 - Fri Aug 16, 2019 10:51 am
MrMinecraft
Staff
Posts: 57
Posted on Fri Jun 21, 2019 12:41 pm

Barracks: Accepted
Playerhomes: Accepted
Smithy: Accepted
Capital: Accepted
Market: Accepted
Wagon: Accepted
Pasture: Accepted

Overall, very well built, the architecture of the place is very interesting.

finndevries
Regular
Posts: 13
Posted on Fri Jun 28, 2019 6:02 pm

I apply for Baron with my city (since you (mrmc) will probably review it while im around ill give you a tour. My two counts are mapelle and Diaboliques (once he reached count)) So this is an application for my city (if it is ready) tank you for ur time -Gorgorian

 

MrMinecraft
Staff
Posts: 57
Posted on Sat Jun 29, 2019 12:09 am

It's only missing one requirement, the 60% residential

finndevries
Regular
Posts: 13
Posted on Sat Jun 29, 2019 2:57 am

Added 4 more houses, should meet the requirement now   thx for your time

finndevries
Regular
Posts: 13
Posted on Sat Jul 6, 2019 11:25 am

edit: New Captial build slightly behind the city, old one will be used as a church now  (i think i should be ready for baron) so this is an apply for baron My counts: Mapelle and (RektKangaroo/Diaboliques; whoever of those reaches count first/gets reviewed first) thx for ur time

 

Froosty11
Staff
Posts: 45
Posted on Sun Jul 7, 2019 6:16 am

Church - Accepted

Residential Buildings: 10/9 - Accepted

Market Shoppe - Accepted

Stables - Accepted

Barracks - Accepted

Just need one more Count as far as I'm aware. 

Froosty, Lord of Khazad-dûm

finndevries
Regular
Posts: 13
Posted on Thu Jul 25, 2019 10:50 am

Please Review my two specialised industries (Quarry and forestry) Quarry: 75335 75 62672
Forestry: 75367 74 62879  ty ;3

Froosty11
Staff
Posts: 45
Posted on Fri Aug 16, 2019 10:50 am

Quarry: Denied. Didn't have a place for miners to rest.
Changed his mind about forestry, so that's not being reviewed.

Froosty, Lord of Khazad-dûm

finndevries
Regular
Posts: 13
Posted on Sat Aug 24, 2019 2:26 pm

Added a small room in the quarry dirtwall (ofc made it look fancy) contains a few beds. If I should put more there, pls tell me so.

Added a Garrison (south of my church) the mess hall is the large middle build, the quarters is the left build, having a small armory and a room for the commander behind it (Commander can look over the armory so that no weapons are stolen). Kitchen is behind the mess hall and is connected to mess hall aswell as storage (build the to the right). My training ground is straight ahead when you are walking out of the storage. Coords: 75426 71 62896

I added an abbey (west of the garrison/hard to ignore). The priests homes are in the right tower/small rooms in the left one (when facing the entrance from outside). Coords: 75324 72 62806

Exotic Stables are at: 75413 76 62683

Tradehouse: 75824 70 63690

LUni:  study room: 75241 69 62653 library: are all across the place (adds to atmosphere) Scholars home: 75285 69 62639 Scholars home 2: 75269 69 62689 Scholars home 3: 75271 70 62711

ty <3



Last edited by finndevries - Sat Aug 31, 2019 12:11 pm