Tuesday, September 29, 2020

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Posts: 4
Posted on Fri Jan 31, 2020 8:25 am

I want to apply for lordship

My Username is TobiasVjh

Lordship Locations:

Main Building: 110600 80 -15528

Player House 1: 110648,46743 71 -15523,42910

Player House 2: 110631,46114 60 -15523,54011

Smeltery: 110588,26334 80 -15530,61971

Pasture: 110639,99503 68 -15563,41173

Training Grounds: 110628,28830 67 -15479,24592

Marketplace: 110622,93817 79 -15573,71921



Web Developer
Posts: 245
Posted on Wed Feb 12, 2020 4:00 pm

I think the biggest weakness is the Walls having a checkerboard pattern. Checkerboards never look good.

Inside the fort; its great. However the floors and ceiling are very lackluster as they are flat. I'd add in archways and some dimensions to them. A bit of design on the floor to break up the sheet of wood.

2 Player Houses; Approved

Traveler's Wagon; Cannot find


Smeltery; Accepted

Pasture; You have land nearby; this should be above ground or the underground should be larger.

Training Camp; Accepted

Capital Building; Accepted


Active Player; Accepted

Just fix the Pasture, Wagon, and the Checkerboarding across the walls. You should be fine. 

Posts: 4
Posted on Thu Mar 26, 2020 12:29 pm

i fixed everything

the wagon is at 110686 70 -15512

Posts: 16
Posted on Sun Mar 29, 2020 6:11 pm

General feedback: Some of the towers have floating roofs that shouldn't be hard to fix though.


Traveler's Wagon; The roof is very lackluster, maybe use a different material for it and make it less flat to help highlight it as a separate part of the wagon. The shape also needs to be smoothed out a bit, the parts on the sides stick out and appear very weird, changing the roof to overhang it should help.


Pasture; The underground area is still quite small. Just follow what Presence originally said.


You seem to be going in the right direction, so with a few tweaks and improvements you should be fine. You can message me on discord and I can come help with stuff if you need it such as feedback during the building itself.


I'm new to this so if theres any problems with this review I can have someone else check it. I should also note this was done in collaboration with Thesquidychicken.


Overall I think the place is very nice, but there are some flaws which unfortunately mean it cannot be accepted in the state I saw it in.


Posts: 4
Posted on Sat Apr 4, 2020 5:13 am

I have now fixed everything and want to apply again for Lordship

Posts: 16
Posted on Sun Apr 12, 2020 9:00 pm

Traveler's Wagon; Accepted, I think this is fine and fits with the general skill level of your build, its also a tricky thing to build.

Pasture; Denied, the underground area hasn't been expanded from what I can tell, what you have there is a stables. I suggest just fencing up a large area in the flat grass near your place and then decorating it with some form of shelter (such as trees or an open roofed area), some water, hay bales, etc.

Overall: Fix the pasture issue and reapply and you should be good.


Posts: 4
Posted on Thu May 28, 2020 7:12 am

I want to apply again for Lordship


i have fixed the pasture and everything else

Posts: 16
Posted on Thu Jun 11, 2020 10:07 pm

Accepted: I would recommend connecting it to the rest of your county with a path however.

Welcome to Countship, that'll been organised for you as soon as possible. Make sure to ticket your knight captain in your capital, your traveller at/in their wagon and then a space for your mailman.

/ticket new Bug