Friday, August 14, 2020

AEST: || MSK: || CEST: || BST: || EST: || CST: || MST: || PST:

Search Topic:
Advanced Search
Scott Jäger
Regular
Posts: 3
Posted on Mon Jun 29, 2020 6:25 pm

Capital Building: 53887 73 47614

Marketplace: 53923 75 47580

Pasture: 53854 70 47640

Training Camp: 53881 70 47483

Traveler's Wagon: 53897 73 47583

2 Player Houses: 53956 77 47549 and 53946 77 47573

Smeltery: 53980 76 47587

TheSquidychicken
Regular
Posts: 23
Posted on Mon Jun 29, 2020 11:44 pm

IGN: MrGenixHD Had to use your claim to find your username, your username is important information if you want your title ;P Now onto the review...

First Impression: Feels more like an npc village than an actual player build, which isnt a great way to build, but you have some of your own designs as well, for the npc replicas to be acceptable, I recommend adding your own additions or ideas to them. 

Capital Building: Denied; The capital building should be the main building in your county (A castle, fortress, town hall, etc. It should have the feel of the main building, and be quite large). What you have is a very small building inside some walling.

Marketplace: Denied; The marketplace is again, basically copies of npc structures. Id like to see either a few more stalls, or some nicer larger stalls in that area. They are quite tightly compact too.

Pasture: Denied; This should be an open area for your livestock to roam/ a large claim of land marking boundaries for your county. You have a stables, which is okay to have, but you must also have a pastures.

Training Camp: Approved; I think you misplaced a digit in your coords, but I found it. I personally find training camp one of the harder builds to get right, but this one gives off the feel of one.

Travelers Wagon: Approved

Player House at 53956 77 47549: Denied; this is a copy of an npc home.
Player House at 53946 77 47573: Accepted; this is better than the first, bit cramped but alright.

Smeltery; Denied; feels more like a smithy to me. I would recommend adding a larger smeltery (not just placing forges or furnaces ;p) which looks like it can handle smelting down metals.

Overall: Denied, but dont give up! Learnign from your mistakes is the best way to improve. Maybe try tackling some of the bigger issues like the capital building, or making your own designs first before moving onto more minor issues?
One thing I liked: Terrain of the county: You have roads leading everywhere which ties the build together nicely, and the build isnt all on flat land, which gives it a nice feeling.

One thing to work on: Besides making your own designs, I would recommend adding some various decorations around the build, such as cratepiles, park like areas, etc, think of some nice decorations to add to your place!

 

Scott Jäger
Regular
Posts: 3
Posted on Thu Jul 2, 2020 3:00 pm

  • Name : MrGenixHD
  • Dicord Name : Scott Jäger#6776

 

    • 2 Player Houses; 53956 / 77 / 47548 ...... 53948 / 77 / 47573
    • Traveler's Wagon; 53897 / 73 / 47583
    • Marketplace; 53921 / 75 / 47579
    • Smeltery; 53979 / 76 / 47589
    • Pasture; 53988 / 72 / 47546
    • Training Camp; 53886 / 70 / 47573
    • Capital Building; 53903 / 72 / 47635
    • Active Player; MrGenixHD, TheWrench_, LeLucky, Stripy_x_Skater, xKapitanHaz, Scheffe(Dont know the rest of the name) 

 

TheSquidychicken
Regular
Posts: 23
Posted on Sun Jul 12, 2020 9:09 am

2 Player Houses; Approved

Travelers Wagon; Approved

Marketplace; Approved

Smeltery/Smithy; Approved

Pasture; Approved, looks good, maybe add some animals in there to enjoy the area ;P

Training Camp; Approved

 

Capital Building; Denied: Although it is an improvement, this part still feels underwhelming in comparison to the rest of the county. I personally would recommend building something like a medieval town hall instead of a few smaller structures in the walls. The capital building will always add a good feeling of impressiveness to your builds, so its very important! 

You definitely improved the place since I was last there, very well done, its nice to see someone actually working hard to improve ;p
Once you fix up that capital, you will be ready to become a count!

Scott Jäger
Regular
Posts: 3
Posted on Mon Jul 27, 2020 8:13 pm

  • Name : MrGenixHD
  • Dicord Name : Scott Jäger#6776
    • 2 Player Houses; 53956 / 77 / 47548 ...... 53948 / 77 / 47573
    • Traveler's Wagon; 53897 / 73 / 47583
    • Marketplace; 53921 / 75 / 47579
    • Smeltery; 53979 / 76 / 47589
    • Pasture; 53988 / 72 / 47546
    • Training Camp; 53886 / 70 / 47573
    • Healers Hut: 53864/66/47569
    • Tavern: 53779/73/47548
    • Bakery : 53754/73/47536
    • Windmill: 53728/75/47571
    • Grain Fields:53728/75/47571
    • Inn : 53747/73/47612
    • Capital : 53786/79/47687

 



Last edited by Scott Jäger - Mon Jul 27, 2020 8:14 pm
TheSquidychicken
Regular
Posts: 23
Posted on Tue Aug 11, 2020 4:34 pm

Inn: Denied; Standalone it would be accepted, but together with the rest of your builds, the place doesnt really fit... It almost feels as if a different person builds a few of these

Tavern: Denied; It also is severely different to the other styles

Windmill: Accepted; It would be good to see your other builds using this style, https://www.youtube.com/watch?v=BvHnQcyqoMc only problem is that now the rest of your base would probably need to be updated to fit this style.

Grainfields: Accepted

Bakery: Denied; although I like this build, the inside is much too cramped, maybe expand the oven room a bit?

Healers Hut: I dont really see anything that makes this a healers hut, although it kind of looks and feels like a witches hut from vanilla. I would recommend making it not so solidly oak, and having some shelves and tables with healing brews and things of that sort.

Capital: I hate to deny your capital a third time, but this is a near solid rohan brick tower, the interior design also does not make too much sense for a capital. I would talk to a jr builder, or someone like rekt to see if they will be willing to help give you useful tips on improving (Im simply bad at advice)