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HadesZues
Regular
Posts: 8
Posted on Tue Apr 10, 2018 5:35 pm

I am HadesZues and I want to apply for lordship.

 

I have worked on all requirements and I would really like to contribute to the server by being a lord.

 

The coordinates of my base are x98544 :; z:58397 .

 



Last edited by Presence10 - Tue Apr 24, 2018 11:42 am
Presence10
Administrator
Posts: 127
Posted on Wed Apr 11, 2018 8:35 pm

Review on 04/11/2018

Requirements:

 

  • A minimum of 5 Town Homes/Player Houses - to house your citizens.

Requirement Met

  • A blacksmith building of some sort, that has the variation of 6 crafting tables for your faction. (GOOD or EVIL)

Requirement Met

  • A Stable, Barracks, and Mine (for mining) need to be present.

Mine; Requirement Met
Stable - Requirement Met
Barracks - Requirement Met

  • A Keep/Stronghold/Castle/Capital building of some sort that is public to your citizens.

Entire base is a Stronghold - Requirement Met

  • A source of water in the shape of some type of Fountain.

Requirement Met

  • A market for your citizens to sell their goods within.

Trade Booths are; minimum.
The mine is a 3x3 spiral staircase. Both are good enough but maybe improve

  • Roads and Paths must be clearly made.

Requirement Met

  • The quality of your town must be atleast NPC Land Generation Quality or Better, if it doesn't look as nice as a Hobbit Bar, try harder.

Requirement Met

  • To be a Lord, one must be active on the Discord.

Requirement Met

HadesZues
Regular
Posts: 8
Posted on Wed May 2, 2018 5:22 pm

i have some upgrades for my countship

Healers Hut

x:98443

z:58482

Presence10
Administrator
Posts: 127
Posted on Thu May 3, 2018 7:37 am

The quality of the Healer's Hut drastically needs to be improved. Its just a Mordor Brick box.

HadesZues
Regular
Posts: 8
Posted on Tue Jun 5, 2018 10:00 pm

I have made the upadates and made the quality better to the healers hut

Presence10
Administrator
Posts: 127
Posted on Mon Jun 18, 2018 11:45 pm

I see you added some pillars and fire. But the hut itself is still constructed of 1 material and lacks the same quality as the rest of the build. Minding the fact the rest of the build was not yours but the quality needs to be about the same.
Try adding a door; some bars for windows, an Orc Bed, and Table of some sort where they would practice their craft.


Healer's Hut: 9x9 building size; [Only 1 Per Count]

  • Somewhere to cook, Bed, Table, some storage [Can all be in one room]. Includes Herbs and medicines about
  • Benefit: 1 CNPC Healer; Rapidly heals anyone who comes into her tent.
  • Upgrades: None
HadesZues
Regular
Posts: 8
Posted on Thu Jul 19, 2018 10:01 am

in have made inporvemts to the healing hall and have finished the church its cords are x:98454 y:58360

Presence10
Administrator
Posts: 127
Posted on Thu Jul 19, 2018 11:25 am

Accepted Healers Hut; As I helped you with it to sort of lead you into what is expected. If you build like this it will look awesome!

Church will need to be redone.

HadesZues
Regular
Posts: 8
Posted on Thu Jul 26, 2018 4:19 pm

i have redone the church and i have dont the barracks upgrade it is attached to the orginal one

Presence10
Administrator
Posts: 127
Posted on Fri Jul 27, 2018 6:34 pm

You need to put up coordinates [Helpful if they are in format [XXXX YY ZZZZ].

HadesZues
Regular
Posts: 8
Posted on Sat Jul 28, 2018 8:26 pm

church cords are X:98454 Y:102 Z:58358 and barracks cords are X:98545 Y:102 Z:58357  the officer pathes are marked with cherry wood planks

Presence10
Administrator
Posts: 127
Posted on Mon Jul 30, 2018 5:29 pm

Approved.

HadesZues
Regular
Posts: 8
Posted on Tue Aug 14, 2018 10:31 am

i have built the following

Knight's guild X: 98474 Y: 102 Z: 58315

Knight"s estate X98486 Y102 Z 58315

Presence10
Administrator
Posts: 127
Posted on Thu Aug 16, 2018 10:48 am

The room these are built in is a giant square... The entrance of which is also meh. I would consider having this place attached to the fortress already built into the wall rather than what looks like a stripped mined chamber.

The builds are also very rectangular and only meet the size requirement because of the wall. While this is fine the insides of both structures is barebones and needs some decor. The layout of both also needs to be improved. 

My tip; look up online of DND blueprints for suggestions into what a Guild looks like or what a Knight's Estate could be. Typically I would imagined a fortified house as a good starting point.

HadesZues
Regular
Posts: 8
Posted on Wed Oct 3, 2018 4:00 pm

i have redone the knigt's guild at X: 98474 Y:102 Z: 58315

and the Knight's estate X: 98486 Y: 102 Z: 58315

Presence10
Administrator
Posts: 127
Posted on Wed Oct 10, 2018 6:13 pm

I would like to see a lot more decoration for the Knight's Estate. It just seems empty; what would an Orc want in his estate? Maybe add some more items about, storage, etc.

The Knights Guild is missing sparring rooms, and I would suggest private rooms nearby. Its a Guild so I would also look up what Guilds had in medieval days.

I would say each place needs more decoration; theyre both largely square and dull. Consider adding more floors to each place, some nice hallways, and a bit more interesting designs.