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First a quick question: isn't a Baron lower than a Count, which is lower than a Duke? so shouldn't it be Knight I think that I have finally finished my area for Lordship. Here are the locations:
Houses: 76560 x-12580 8 houses for rent.
Market place: 76523 x-12399 small market with stable. I plan to bring a path around to the NE from the front gate to guild other players here if needed. I can also put it in the village.
Smelter: 76529 x -12516. Has most of the good faction there, and more behind the door. Thinking about changing it up, but it looks good here.
Pasture: pasture and stable at 76534 x -12534. I like the smaller pasture, but I can expand it if needed.
Training camp: 76600 x -12490. This is the archery field. The wrestle area is up the hill to the NW. barracks at 76539 x -12487. Barracks up the hill as well.
Capital building: 76482 x -12547 still haven’t put the throne room in or adjusted the basement. Working on it.
Active: as much as I can while going to school
Last edited by Presence10 - Thu Jul 19, 2018 11:28 am
I think that I have finally finished my area for Lordship. Here are the locations:
First Impression: Well its about bloody time. The marketplace needs to look bigger. You have the few trade booths but they should look like small market stalls. Nothing huge but something to look nice.
2 Player Houses; Requirement Met
Marketplace; This should include stalls for the trade booths. Small little ones like you'd see in a real life marketplace.
Smeltery; Requirement Met; just be sure to keep more space availible should you upgrade it.
Pasture; Should definately be larger. This is a simple fix so Requirement Met
Training Camp; Requirement Met
Capital Building; Requirement Met
Active Player; Requirement Met
I think that I have finished it. The new pasture is just north of the village, (shouldn't miss it, 1 barn, 5 stalls in the corners, animals, fence all the way around.
The market is in the same place. I added stalls and changed some of it around.
let me know if that works. Thanks
I think that I have completed my next step in Lordship. The smithy underneith the Barracks is really good I think. I will get you coordinates for where I would like some NPCs over the weekend.
Post Coords when you can.
Market shoppe (depends on the flowers or saplings) 76515 88 -12619
Stables 76552 84 -12633
Smithy. Item giver at: 76548 51 -12494
Barracks 76526 115 -12487
The colonel’s office and chair are at 76550 117 -12488
Bakery 76481 89 -12617
Windmill at: 76370 99 -12594
Granary at: 76392 95 -12617
Grain fields at: 76434 86 -12635
Vegetable patch at 76461 90 -12532
Ware house at: oops, not done yet
Can the Knight Captain at the capitol be moved to sitting on the throne up one level?
I am going to put my travel wagon in Trade house. I will note it when done.
Exotic Stables: my current stable seems to fit this bill. Does it qualify?
Trader’s have signs in entry area.
My Barracks. I built it to qualify for the Garrison. Does it? Also I am trying to decide the patrol offices paths. I will note when ready as well as the Patrol officers. What are the parameters for them?
Industrial building-smithy. I think that my smithy qualifies for this. The storage is above the
Armorers 76576 51 -12504
Weapons 76578 51 -12481
Smithy trader as above.
Market shoppe Approved
Barracks Approved; Please mark out 2 paths with Cloth Blocks so I can make the routes for patrols.
Windmill at: Not sure how the Windmill works with the trees next to it. Is there a way you can make it so it feels like it can work. I will take a Watermill otherwise. Build is still approved jsut clear some trees so it can 'rotate'
Grain fields; Approved
Exotic Stables, Trade-House, Garrison, And Specialized Industry requires you to be a Baron
Windmill: I think that I have got it cleaned up to actually rotate. I relaly like the idea of a watermill, and will look for a good place to install one. that is a great idea for a riverside village!
My questions on the others were to get your oppinion to see if they are ready to be passed as baron-understanding that you have limited time. (Thanks for all you do).
for the paths, how long can I make them? I would like one to go from this office to the tower on the north side, (I can make signs for the path), and teh other to circle around the trader isle that I am currently making. I just need to know what the limitations are. thanks
Paths, I would say keep them to a few areas. You can always get more when the barracks is upgraded.