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TheSquidychicken
Regular
Posts: 10
Posted on Wed Jul 11, 2018 10:25 am

Hullo! This is TheSquidychicken applying for Lordship. I have named my city "Undruum Kal" and the location is at x: 114954      z:  -14600.



Last edited by TheSquidychicken - Thu Jul 19, 2018 11:28 am
Presence10
Web Developer
Posts: 192
Posted on Fri Jul 13, 2018 11:46 am

 First Impression: The plague of Dwarvenkin... the overuse of a single brick. The walls are undetailed but at least some different blocks are used which is nice. 

Will admit i was unimpressed until i saw your undercity. The large chamber really took me off due to how meh the topside was. Very awesome to see! No cramped spaces for dwarves!

 2 Player Houses; 17x17 plot of land consisting of a home or a vacant plot that a player may live in. Usually designated to your Knights.

 Marketplace; I would like to see a few more booths but it looks nice. Consider having some open space in case any players want to add their own. Requirement Met

 Smeltery; Rather small considering the undercity you have below. But it meets requirements.

 Pasture; Is very square but well decorated. Requirement Met

 Training Camp; I like the back range. Requirement Met

 Capital Building; 33x33 area; This is your main structure, a fortress, town hall, castle, etc. Should have the feel of it and be rather massive.

 Active Player; You must be active on Discord and the Server; absence over 3 months will result in rank and title being stripped.

 

Congrats.

TheSquidychicken
Regular
Posts: 10
Posted on Thu Jul 19, 2018 11:35 am

Church X:115016 Y:77 Z:-14554

Healing hut X:114961 Y:50 Z:-14564

Tavern: X:115006 Y:71 Z:-14583

 



Last edited by Presence10 - Sun Aug 5, 2018 4:44 pm
Presence10
Web Developer
Posts: 192
Posted on Thu Jul 19, 2018 1:33 pm

Approved even if its not the 1 week minimum period. I had extra time this week.

TheSquidychicken
Regular
Posts: 10
Posted on Sun Aug 5, 2018 8:46 am

Some more buildings:

Market Shoppe: X: 114995 Z: -14545 Y:7
And i think ill take the flower trader

Knights Guild: X: 114888 Z: -14555 Y:76

Knights estate X: 114867 Z: -14555 Y: 80

Huntsmans Lodge: X: 114912 Z: -14565 Y: 91 

Library (with scholars homes) X: 114942 Z: -14517 Y: 61

Barracks: X: 114879 Z: -14571 Y: 70

Presence10
Web Developer
Posts: 192
Posted on Sun Aug 5, 2018 5:17 pm

Shoppe: Approved.

Guild: Needs work on the ceiling and rooms. They feel a bit bland. Vary the wall textures in this part.

Estate: The ceiling needs to look better and should have some pillars in here. Its one massive room and I would rather see a seperate bedroom. The Kitchen and such are much to small and think of the main area as a place where the Knight would serve guests.

Hunting Lodge: Approved

Library/Scholar Home: Approved.

Barracks; Approved waiting on the Office for the Commander and the Routes.

TheSquidychicken
Regular
Posts: 10
Posted on Sun Aug 26, 2018 5:25 pm

Here is something that needs approval:

Grainfield: X114961 Z-14460 Y63

 

Presence10
Web Developer
Posts: 192
Posted on Mon Aug 27, 2018 10:11 am

Approved: Windmill and Grainfield.

TheSquidychicken
Regular
Posts: 10
Posted on Fri Nov 23, 2018 9:58 pm

my stables need approval

x114976 z-14620 y99

Presence10
Web Developer
Posts: 192
Posted on Mon Nov 26, 2018 3:10 pm

Approved

TheSquidychicken
Regular
Posts: 10
Posted on Thu Jan 10, 2019 9:14 pm

Okay so here are the buildings needed for baron

Market Shoppes: x115000 y7 z-14540 (the other one has not been approved, if possible put in the sapling guys)
Smithy: x114947 y12 z-14591
Stables: x114985 y100 z-14621
Barracks: x114910 y76 z-14571
Npc Housing x114977 y51 z-14596
Knights plot for home (third knight house, the other two are the same as before) x114954 y56 z-14577

Some things have already been approved (barracks, one of the shoppes, stables) but I figured i would put them here again incase I re did them or whatever.



Last edited by TheSquidychicken - Mon Jan 14, 2019 12:29 pm
Presence10
Web Developer
Posts: 192
Posted on Tue Jan 29, 2019 4:41 pm

Shoppes; Approved ofc.

Smithy; Approved

Stables; Approved

Barracks; Approved

NPC Housing; Would like to see more furniture in them. Table, chairs, shelves, book shelves. Something more homely.

Homes; Probablyh fine.

 

The only thing you need now is 2 more Counts.

TheSquidychicken
Regular
Posts: 10
Posted on Mon Jun 3, 2019 4:52 pm

Knights Guild and estates: x115130 z-14679

New Market: x114970 z-14570

Shoppe(Flower and sapling traders): x114990 y70 z-14590

TheSquidychicken
Regular
Posts: 10
Posted on Tue Jun 4, 2019 7:25 pm

My two counts are Kahina (With Ovruum Kal) and DragonBugz1206 (Tavruum Kal)

I believe that is the last thing I needed for Barony

 

Kahina
Member
Posts: 2
Posted on Tue Jun 4, 2019 10:30 pm

I am one of the counts of TheSquidychicken

rhysie1206
Regular
Posts: 4
Posted on Thu Jun 6, 2019 3:49 pm

I am one one of the counts of theSquidychicken
MrMinecraft
Regular
Posts: 17
Posted on Sat Jun 15, 2019 3:27 pm

Knights Guild and Estate: Approved
New Market: Approved
Flower and Sapling Traders: Approved
Also, Squidy is approved for Barony

MrMinecraft
Regular
Posts: 17
Posted on Sat Jun 15, 2019 3:28 pm

Knights Guild and Estate: Approved
New Market: Approved
Flower and Sapling Traders: Approved
Also, Squidy is approved for Barony