Thursday, May 13, 2021

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Posts: 3
Posted on Tue Jan 19, 2021 1:30 am

If you want to have automation or moving machinery when we swap to renewed I think this is a possible alternative over redstone that fits better with the mod enought to be worth looking at and testing.

A limited version with some of the things might be nice but the more I look at it I see that the full version is a very bad idea, would automate things way too much and encourages doing things that would cause server instability.

Last edited by squishes - Wed Jan 20, 2021 1:00 am

Posts: 25
Posted on Sat Jan 16, 2021 1:12 am

First impression: Exterior quality isnt the best for many of the first things you showed me. However what the exteriors lack, the interiors make up for it. The whole Lordship is very consistent, functional, and has a good feeling to it. One thing I really liked seeing was your library basement! One thing to work on would be the quality of your roofs. Overall I would say your lordship has the quality needed for a Lord, though you may need to improve your building quality if you plan to rank up again. Congratulations on approval for Lordship.

Captital Building: Approved

Marketplace: Approved

Training Ground: (Barracks used) Approved

Player House 1: Approved

Player House 2: Approved

Player House 3:Approved




Library:Approved; this one is my favorite.



Grain Fields:Approved


Water Mill (For windmill):Approved

Bath House:Approved

Posts: 3
Posted on Thu Dec 31, 2020 3:10 pm

Grain Fields -- 21755 ~ 71 ~ -22566

If possible I'd like the starch buyer to be placed to either side of the gate. Thanks

Posts: 7
Posted on Fri Dec 4, 2020 8:39 pm

actually, not Rhosgobel. it will be a really long time before I get to that, and someone else may want it.  but they others I would like to put towers at.

Posts: 7
Posted on Fri Dec 4, 2020 8:10 pm

Name: Count Birchwall
Waypoint: Thranduil's Halls
Waypoint: Enchanted River
Waypoint: Forrest Gate
Waypoint: Mountains of Mirkwood
Waypoint: River Gate
Waypoint: Rhosgobel
Current Base Coordinates: 76964 -12678.
What is the distance of the saved/protected area?

Posts: 3
Posted on Sat Nov 14, 2020 2:12 am

    <55686 71 66282>

    <55905 77 66171>

stables    with farrier
    <55822 73 66278>

church with graveyard
    <55742 73 66238>

grain fields
    <55837 73 66084>
    <55666 71 66255>

water mill
    <55659 77 66238>

bath house/pool:
    <55856 73 66325>

Posts: 17
Posted on Thu Nov 12, 2020 9:04 pm

Barony of Edhellond:
My counts will be Squishes and Jackfruit_

All housing is located in the area at: 48941 ~ 72016

Garrison (Barracks already approved): 48237 ~ 71833

Market Shoppe (Approved Previously)

Exotic Stables (Stables Already Approved): 48121 ~ 71879

Smithy (Already Approved)

Church to be reviewed for upgrade to Abbey: 48332 ~ 71865

Bank: 48317 ~ 72032


Posts: 3
Posted on Fri Nov 6, 2020 3:54 pm

3 Player Houses:
    <55903 76 66327>
    <55927 76 66327>
    <55951 77 66327>

Traveler's Wagon:
    <55889 73 66389>

    <55673 72 66246>

    <55553 61 66255>

    <55731 71 66292>

    beds with storage for gear, armor, weapons <55959 81 66339>
    captains office/quarters <55883 93 66345>
    messhall and kitchen <55956 86 66339>
    archery range for training < 55972 77 66325>
    latrine/head <55891 80 66336>

Capital Building:
    <55979 79 66187>

Posts: 1
Posted on Wed Oct 28, 2020 3:44 pm

City called Southgard. Cords are X:93790 Y:2426. I'd like to apply for
Lord/Countship. The city has a nearby "Army Camp" and a nearby
village called "Prineville". If you'll visit the city its
pretty self explaining.

Posts: 5
Posted on Sat Sep 5, 2020 2:55 pm

Name: PimboyPim

Waypoint: Scatha's Lair (Grey Mountains)

Personal base: 67161 114 -21339

Additional notes: My friend (ItsTheBear) started building here (too close to the wp) and when I change sides, I will join him in the Grey Mountains. We decided I will buy the waypoint as I have played here already several years. We intend to build a count here (and probably more).

Last edited by PimboyPim - Sat Sep 5, 2020 2:59 pm

Posts: 25
Posted on Sat Aug 22, 2020 6:44 pm

Grain Field, Approved.


Posts: 3
Posted on Fri Aug 14, 2020 12:08 am

Grain Fields: 61059 64 77407

Posts: 25
Posted on Wed Aug 12, 2020 10:31 pm

Barracks; Denied; the buildings alright, but it seems pretty empty. I didnt see the following:

  18 beds, training area, armory, Patrol Office [For Captain], Mess Hall, Kitchen, Storage.


Posts: 3
Posted on Wed Aug 12, 2020 1:58 am

I would like to have my barracks reviewed. Unsure if it fits the requirements for Garrison as well.

coordinates: 61157 71 77154

Posts: 25
Posted on Tue Aug 11, 2020 9:00 pm

I reviewed it all;

Overall: Accepted

Posts: 3
Posted on Tue Aug 11, 2020 8:38 pm

Training Camp: x: 61118, y: 75, z: 77225

Marketplace: x:61200, y: 75, z: 77355

Capital: x: 61236, y: 75, z: 77352

Traveler's Cart: x: 61071, y: 75, z:77364

Smeltery: x: 61198, y: 75, z: 77390

Player House 1: x:61235, y: 75, z: 77410

Player House 2: x: 61235, y: 75, z: 77295

Pasture: x: 61302, y: 75, z: 77373

Posts: 25
Posted on Tue Aug 11, 2020 5:24 pm

Capital: Denied; The exterior looks quite good, although the interior is lacking; there are many empty areas and some parts where the flooring becomes the same material as the roof and walls. 

Traveler Wagon: Denied; I would recommend using a differrent wood type for this so it doesnt blend with the rest of your build, also, its quite cold in forodwaith, maybe add some sides to block out that chilly wind.

MarketPlace: Denied; I like the concept, but I think it feels too cramped, maybe a few more stalls, or a little bit of a more open room

Smeltery: Accepted; Although the floor is still the same brick as the walls and ceiling, and there are torches all over the place I would say fix those two things.

Training Camp: Approved

Player Housing: Approved

Pasture and Stables: Denied; Seems fairly unfinished, the pasture also is a bit too small, and to be honest it feels placed strangely and not accessible to animals

Overall Opinion: I like the city, most of the denials are small fixes, so good luck!

Overall: Denied

Posts: 25
Posted on Tue Aug 11, 2020 4:34 pm

Inn: Denied; Standalone it would be accepted, but together with the rest of your builds, the place doesnt really fit... It almost feels as if a different person builds a few of these

Tavern: Denied; It also is severely different to the other styles

Windmill: Accepted; It would be good to see your other builds using this style, only problem is that now the rest of your base would probably need to be updated to fit this style.

Grainfields: Accepted

Bakery: Denied; although I like this build, the inside is much too cramped, maybe expand the oven room a bit?

Healers Hut: I dont really see anything that makes this a healers hut, although it kind of looks and feels like a witches hut from vanilla. I would recommend making it not so solidly oak, and having some shelves and tables with healing brews and things of that sort.

Capital: I hate to deny your capital a third time, but this is a near solid rohan brick tower, the interior design also does not make too much sense for a capital. I would talk to a jr builder, or someone like rekt to see if they will be willing to help give you useful tips on improving (Im simply bad at advice)


Posts: 25
Posted on Tue Aug 11, 2020 3:45 pm

Capital Building: Approved

MarketPlace: Approved


*Pasture: Denied; Although I approved it earlier, taking a closer look this time, I realized its quite cramped for a pasture, as well as nowhere for animals to get any water, and it has troops, not livestock.*

Training Camp: Approved I did'nt see any barracks here, only the sleeping quarters for the training camp.

Travellers Wagon: Approved

Player Homes: Approved

Smeltery: Approved 

Overall Impression: 
The houses here are quite plain, without windows they would pretty much be triangle roofed oak boxesa dn they have fairly limited interior design. The Capital looks good from the outside, your other houses would probably do good with a bit of wattle and daub as well. 

Overall: Denied

Posts: 2
Posted on Tue Aug 11, 2020 2:54 pm

•Capital building - 54017 81 47732
•Marketplace - 54052 74 47759
•Pasture - 54133 74 47771
•Training camp & barracks - 54098 72 47806
•Traveller's wagon - 54055 72 47775
•Player Homes - 54029 72 47778 & 54041 72 47781
•Smith - 54065 73 47789

Players living here -stripy_x_skater, The_Ink_Droplet, Erikmust, Reddly

Posts: 3
Posted on Tue Aug 11, 2020 9:26 am

Name: KevinF1ash

Waypoint: Amon Gwin, I just recently had a request for cape of forochel but just recently fell in love with the biome and faction of dorwinion.

Personal Base, Helkeost  1533, 68, -77234

Plans: I plan to make a huge keep with towns in the moutains, I want to develop an area where players could trade their rare goods and buy some, such as maybe an item liked by many; Chalk. I also plan to make huge battle arenas in these mountains close to the waypoint.

Posts: 3
Posted on Sun Aug 9, 2020 5:11 am

Name: Silent_Hrafn

Waypoint: Eryn Vorn

Existing builds : Silent Vale (21817 74 -22563)

I intend to build up a town in Eryn Vorn to bring traffic to a seldom-visited area of the map. I plan to create tournament grounds, rentable homes, and with staff help, minigames. I am a Junior Builder, which as Simo said probably counts for something.

Posts: 13
Posted on Sat Aug 8, 2020 11:19 pm

Name: dragonsnick

Waypoint: Imloth Melui

Personal base Drakmar-Dum 42656 72 10346

I intend to move here from my current lordship Drakmar-Dum 

Posts: 3
Posted on Thu Aug 6, 2020 12:14 am

Name: KevinF1ash

Waypoint: Cape of Forochel

Personal Base, Helkeost (north forodwaith) 1533, 68, -77234

Plans: Im planning to make various bases and keeps of the high elves in forodwaith such ad helkeost and eventually have multiple cities, keeps and towns.

Currently have 115k but I dont use  the in-game wallet, I have it all in cash.

Posts: 63
Posted on Wed Aug 5, 2020 11:02 pm

Emmaitar is a mod made by Mevans, the creator of mclotr. It's meant to make paintings that fit into the lotr world and I feel it would make a great addition to the server.